Games - My own stuff

The first game I made was an Ice hockey board-game in junior school which became quite popular. Many years later I got a job being sub-contracted to Linden Lab (who run Second Life), It wasn't games per-se, but I'd always planned to work in film, gain a discerning eye, then bring what I learned to games, and working on Second Life was a step closer to that. During this time I gained knowledge of LSL and on occasion had to fix script bugs for 'residents'. While working on Driver:San Francisco I learned Lua by reading all script changes being made, and that I was checking. Once I was comfortable (and knew my limitiations) I fixed some script bugs on that, and on lunch-breaks and after work I learned Kismet in the Unreal Development Kit and Flowgraph in Cryeditor. I found visual scripting felt a lot more tangible, and suited me better.

Recently I've been making in Unity (The only really good game development tool for Mac). In Unity I've been using a really good new visual scripting tool called UScript, which is basically Kismet for Unity. The 3D modelling I've done is super-super-basic environment stuff so that I have things to script and animate. My main interest is in the design and scripting of gameplay.

I'm currently working on an environmental puzzle game, where the player must light a target with the correct colours by using the correct combinations of differently coloured lights. As the player progresses they gain access to different rooms with different puzzles, which increasingly challenge the players ability to spot patterns in the environment which begins to physically change as they try to achieve the correct colour.

Some shots of the script and game in the editor can be seen below.